![]() Also, share this out, the more people that know the fight the less painful it will be.For more guides please check my all encompassing list of guides. Patience is a key part of this fight so don't just try to push it to fast, just work Titan down at a steady pace and you'll be fine.Īs always, thanks for reading, if you need clarification on any point, or have a request for another guide please let me know in the comments below. When Titan dies you'll get a miniscule amount of experience, but all in all the fight is pretty fun. So continue fighting as you did in phase two and kill Titan. Phase three incorporates the moves from phase one and phase two, however you no longer need to worry about the Heart. Destroy the Heart to advance into the third and final phase. Titan becomes untargetable while Titan's Heart is up, but the Heart is part of Titan. You need to destroy Titan's Heart instead of Titan. Party members become useless when trapped in these rocks so dispatch them as soon as possible. The first mechanic is you have to destroy the rocks that are dropped on party members. Phase two will continue the attacks from phase one but will add some new mechanics. Phase one ends when Titan drops to 50% health, immediately going into phase two. There is also a knock back if you stand near Titan during the attack so be wary of your surroundings when you see the red lines pop up. This attack does massive damage so don't stand in it. The second move you want to be wary of is a straight shot move that shoots across the entire map. You will want to stand in the dark brown ring inside of the circle. If you exit the Geocrush circle you will be knocked off the map, causing instant death and the inability to rejoin the fight until everyone wipes. When Titan jumps a large red circle appears, this circle is one that you want to remain inside of. ![]() Titan will jump into the air using a move called Geocrush, slamming himself down in the middle of the arena. If you mess it up you are knocked out of the fight. The main characters looked very good but the NPCs looked really bad.Phase One is pretty simple, there are really only two moves to watch for. Also both games were very inconsistent in terms of character models especially FFVIIR. Nothing in both FFXV and FFVIIR looked like that. But of course there is still a lot of room to improve their stylized realism. It's more of a stylized realism which personally i actually prefer. I understand that it's a sad realization that a company as ambitious as SE used to be is no more like that but i think that's the reality.Īlso i don't think "they are aiming for realism" tbh. I have faith that he will deliver a solid and artistically beautiful FF but i don't expect that FFXVI will push any graphical boundaries. I remember how he said that when he took the helm of FFXIV's development team he couldn't believe that there were artists who were working on a rock for a whole week. First, allow me to apologize for making everyone wait so long for new information on FINAL FANTASY XVI.but the good news is it's finally here In our latest trailer, we've introduced several new Eikons, as well as provided a more detailed peek at our action-packed battle system and the freedom it gives players. Based on his interviews i understand that Yoshida is a very down to earth guy who likes to focus more on gameplay than graphics. Which is probably a good thing since that will let them focus on what's important which is the actual gameplay. I don't know if it's because they are not technically capable enough to have in-game graphics that look like that or it's because that kind of graphical quality would raise their budget significantly more and they don't expect a new FF to make enough profits that will justify that raise in production costs but i think after the disasters that were both FFXIV (initially) and Versus/FFXV they stopped chasing graphical fidelity and they are probably a lot less ambitious in terms of graphics now. The main characters looked very good but the NPCs looked really bad. Click to expand.Nothing in both FFXV and FFVIIR looked like that.
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